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Selling America's Kids: |
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Both product placements in movies and advertorials in magazines create brand awareness and communicate promotional messages. Both are less-than-forthright ways of selling to adults. Yet these techniques also pervade the media kids enjoy with their guard down. Products sold in this fashion include tobacco and alcohol. Product placement picked up momentum when Reese's Pieces were portrayed as the favorite food of America's beloved alien, E.T. Fees charged by movie producers for placing brand-name products in movies range from $10,000 to $1,000,000. For example, Disney's Buena Vista Distributing offered to place brand-name products in Mr. Destiny for $20,000 to $60,000, depending on how the product was to be shown -- $60,000 if the star actually uses the product, less if it's just shown. In some cases, movie studios and producers accept merchandise or promotional support in exchange for placing a product. Burger King, shown in the Teenage Mutant Ninja Turtles movie, promoted that movie before it was released. Coca-Cola, the on-screen sponsor of Tom Cruise's race car in Days of Thunder, planned a multi-million dollar promotion built around the movie.
Product Placement In Movies Pepsi-Cola frequently places its products in movies. Its products have appeared in Ferris Buellers Day Off, Stand and Deliver, Teenage Mutant Ninja Turtles, Lean on Me, Cocoon: The Return, Flashdance, Back to the Future II and Big, among others. Some additional product placements in or planned for upcoming movies include:
Cigarette and Alcohol Placement The National Coalition on TV Violence, an Illinois-based organization, monitored 150 films in 1989 and found tobacco use in 83 percent of them; alcohol consumption in 93 percent. The following list identifies a number of movies that have brand-specific cigarette smoking:
In 1989, Ohio Congressman Tom Luken introduced a bill to ban cigarette companies from paying to have their brands in films. Luken claimed that Philip Morris and the Liggett Group paid $350,000 to place Lark cigarettes in the James Bond film License to Kill and $42,500 to have Marlboro appear in Superman II; that Liggett paid $30,000 for its Eve cigarette to appear in the movie Supergirl.
Product Placement in Print and Games Hobbico paid thousands of dollars in licensing fees for its remote control car, Kyosho, to appear in the story line of Archie comic books. The Wall Street Journal quoted a Hobbico director of corporate merchandising as saying he hoped that young entry-level buyers would "graduate into the more complicated products." In other ventures, 25 advertisers paid $30,000 each to appear as part of the board game "It's Only Money," introduced by ESM Marketing Group. Pepsi's logo appears in the Nintendo Video Game, "Magic Johnson's Fast Break." The opportunity to reach children with print ads has increased over the last decade. There are now some 160 children's magazines, up from 85 in 1986. An increasing number of magazines aimed at children and teens carry advertising. For example, Children's Television Workshop's 3-2-1-Contact now carries ads, as does the year-old Sports Illustrated for Kids . But many of these ads are not playing it straight with kids. Recent examples of ads that try to look like editorial matter in kids' magazines include:
Media critic Mark Crispin Miller expressed concern about the saturation of our environment with hidden advertising. These product plugs, writes Miller, "work as subliminal inducements because their context is ostensibly a movie, not an ad, so that each of them comes sidling toward us dressed up as non-advertising." Particularly in the case of children, such hidden advertising has great potential to mislead and deceive. Advertising invites skepticism. When others urge us to do what they want, one is alerted to the possibility that their wishes may not be in our best interest. But product placements and advertorials disarm children and keep their defenses down. Use of such techniques to advertise to kids demonstrates a failure of marketers to play fair, and a failure of self-monitoring by the media as a way of protecting kids from undue pressures to buy. As such, it invites regulation.
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